Oathbound Online
Oathbound Online
2D Isometric MMORPG

Roadmap

Our journey from the first oath to a living world. Features shift as playtests and community feedback shape the direction.

Development Path

From prototype to endgame

Phase 01

Foundation

  • Core movement + combat feel
  • UI baseline + inventory loop
  • World zones + exploration hooks
  • First dungeon prototype
Phase 02

Multiplayer Systems

  • Parties, friends, chat
  • Guild creation + roles
  • Matchmaking groundwork
  • Economy + trading direction
Phase 03

PvP & Progression

  • Arena PvP (ranked ruleset)
  • Battleground objectives
  • Build paths + gear tiers
  • Balance iteration + telemetry
Phase 04

Endgame Loop

  • Raids (mechanics-first)
  • Seasonal rewards + cosmetics
  • Guild activities + events
  • Launch readiness polish
Community

Shape the World

Want to be a tester?

Early testers get priority access, exclusive Discord roles, and a direct line to the development team. Help us balance the scales before the gates open.

Join the Discord